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Real-time Memory Visualisation
◀ Bokomolech ▲ Film

What better way to understand software and hardware by directly visualising the memory space in real-time.

Here we include the original Space Invaders running on the arcade hardware and a handful of games running on the classic ZX Spectrum 48K.

Space Invaders

Original Taito implementation running on an intel 8080 with 16K memory map.

The memory view has been rotated 90° anti-clockwise to be able to view the screen better.

For this first video we have red pixels representing data, green pixels representing write access and blue pixels representing read access.

There is also a fade out effect on the green and blue channels.

Space Invaders Real Time Memory Visualisation (Muzamal Mahmood)
ZX Spectrum 48K Memory Map

A selection of videos showing the full 48K RAM of a Sinclair ZX Spectrum.

48K split into 3 banks of 16K.

Red representing read access, green representing write access and blue representing actual memory bits.

Manic Miner Real Time Memory Visualisation
R-Type Real Time Memory Visualisation
Football Manager Real Time Memory Visualisation
A Whole New Ball Game Real Time Memory Visualisation
A Whole New Ball Game (Tree Mode) Real Time Memory Visualisation
The Sentinel Real Time Memory Visualisation
The Hobbit Real Time Memory Visualisation
Nether Earth Real Time Memory Visualisation
Quazatron Real Time Memory Visualisation
Ms Pac Man Real Time Memory Visualisation
Lords of Midnight Real Time Memory Visualisation
Head Over Heels Real Time Memory Visualisation
IS Chess Real Time Memory Visualisation
Elite Real Time Memory Visualisation
Chuckie Egg Real Time Memory Visualisation
Castle Master II Real Time Memory Visualisation
◀ Bokomolech ▲ Film