What better way to understand software and hardware by directly visualising the memory space in real-time.
Here we include the original Space Invaders running on the arcade hardware and a handful of games running on the classic ZX Spectrum 48K.
Original Taito implementation running on an intel 8080 with 16K memory map.
The memory view has been rotated 90° anti-clockwise to be able to view the screen better.
For this first video we have red pixels representing data, green pixels representing write access and blue pixels representing read access.
There is also a fade out effect on the green and blue channels.
A selection of videos showing the full 48K RAM of a Sinclair ZX Spectrum.
48K split into 3 banks of 16K.
Red representing read access, green representing write access and blue representing actual memory bits.